Hong Kong Mahjong Rules — The Full Game Explained

The full rules of Hong Kong mahjong — the wall and deal, flowers and seasons, the calls and their priority, kongs and replacements, seat and round winds, and what wins.

MBy The MahjongPeak team Updated 2026-05-29

01The wall & the deal

Four players build a square wall, the dealer breaks it, and tiles are dealt around until everyone holds 13 — the dealer takes a 14th to begin.

There is no Charleston in Hong Kong mahjong (that's an American ritual). Play simply begins: the dealer discards, and turns pass to the right.

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New here? Start with how to play Hong Kong mahjong, then dig into the full rules below.

02Flowers & seasons

A Hong Kong set includes eight bonus tiles — four flowers and four seasons. They're never part of your 13-tile hand: the moment you draw one you set it aside face-up and draw a replacement from the back of the wall. Matching flowers/seasons to your seat earns a little extra at scoring.

Flowers & seasons (set aside, draw again)

03The calls & their priority

On another player's discard you may claim a tile to complete a set:

Chow

Run of three — only from the player on your left.

Pung

Triplet — claim from anyone.

Kong

Four of a kind — draw a replacement.

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Priority when two players want the same discard: a win beats everything; a pung/kong beats a chow; and a chow can only ever be taken from your left neighbour.

04Kongs & replacement draws

A kong (four identical tiles) is special: whenever you declare one — concealed, or by adding a fourth tile to an exposed pung, or by claiming a discard — you immediately draw a replacement tile from the back of the wall, because a kong "uses up" four tiles instead of three. Win on that replacement tile and many tables award a bonus.

05Seat winds & the round

Each player has a seat wind (East, South, West, North), and the table plays through a prevailing wind round. A triplet of your seat wind or the round wind scores extra. The deal passes to the right when the dealer loses; if the dealer wins, they keep the deal and the hand repeats.

06What counts as a win

You win when your 14 tiles form four sets and a pair, completed either by self-draw or by claiming a discard. Note one common house rule: many tables set a minimum of 3 faan to declare a win — a bare hand with no scoring patterns can't go out. How those faan add up is the subject of scoring.

Next: see how a win is valued in Hong Kong scoring, or total it instantly with the faan calculator.

07Frequently asked questions

Is there a Charleston in Hong Kong mahjong? +
No — the Charleston (passing tiles before play) is American mahjong only. In Hong Kong, play begins immediately after the deal.
Can I claim a chow from any player? +
No. A chow (run) can only be claimed from the player on your left. Pungs and kongs can be claimed from anyone.
Why do I draw an extra tile after a kong? +
A kong uses four tiles instead of three, so you take a replacement from the back of the wall to keep your hand the right size.
Do I need a minimum score to win? +
On many tables, yes — a common rule requires at least 3 faan. See Hong Kong scoring for how faan add up.

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