#BambooBams · Sou · 索
TilesOne of the three number suits, running 1–9. The 1 of bamboo is a bird, not a stick.
#CharactersCraks · Man · 萬
TilesOne of the three suits, 1–9, each marked with the 萬 character.
#Charleston
GameplayAn American mahjong ritual of passing tiles to other players before play begins.
#Chow/tʃaʊ/ · 吃
Sets & callsA run of three consecutive tiles in one suit. You can only claim a chow from the player on your left.
#Concealed hand門前清
ScoringA hand built without claiming any discards. Staying concealed is worth extra.
#Discard
GameplayThe tile you place face-up to end your turn. Others may claim it to complete a set or win.
#Doraドラ
ScoringBonus tiles in Riichi mahjong that add extra value to a winning hand.
#DotsCircles · Pin · 筒
TilesOne of the three suits, 1–9, shown as patterns of circles.
#Dragons中 發 白
TilesThree honor tiles: the red, green and white dragons. They form pairs and triplets only.
#Faan番 · doubles
ScoringHong Kong scoring units. Patterns in your hand earn faan; more faan means a bigger payout.
#Flowers & seasons花
TilesBonus tiles in some sets. In American mahjong any flower is interchangeable and can score extra.
#Flush清 / 混一色
ScoringA one-suit hand. A full flush is a single suit only; a half flush is one suit plus honor tiles.
#Fu符
ScoringMinor points in Riichi scoring, added to han to calculate the final value.
#Han翻
ScoringRiichi scoring units, similar in spirit to faan; combined with fu to set the score.
#Honor tiles
TilesThe winds and dragons together. Unlike the number suits, they can't form runs — only pairs or triplets.
#Joker
StylesAmerican mahjong's wild tile (8 per set). It substitutes for almost any tile in a set.
#Kong/kɒŋ/ · 槓
Sets & callsA set of four identical tiles. When you declare a kong you draw a bonus replacement tile.
#Mahjongthe win
GameplayA complete hand of four sets and a pair — and the name of the game. Declaring it wins the round.
#Meld
Sets & callsAny completed set: a pung, kong or chow. A hand is four melds plus a pair.
#NMJL
StylesThe National Mah Jongg League, which publishes the yearly card of legal hands for American mahjong.
#Paireyes · 眼
Sets & callsTwo identical tiles — the “eyes” that, with four sets, complete a winning hand.
#Pung/pʌŋ/ · 碰
Sets & callsA set of three identical tiles. You may claim another player's discard to complete one.
#Rack
StylesThe tray that holds and hides your tiles in American mahjong.
#Riichi立直
StylesA bet/declaration in Japanese mahjong that you're one tile from winning — and the name of the style.
#Rondiscard win · 出銃
GameplayWinning on a tile another player just discarded. The discarder pays the hand.
#Round wind
ScoringThe prevailing wind of the current round. A triplet of it scores extra faan.
#Seat wind
ScoringYour own wind for the round. A triplet of it scores extra faan.
#Self-drawTsumo · 自摸
GameplayWinning on a tile you drew yourself. All opponents pay, so it's worth more.
#Soapwhite dragon
StylesAmerican nickname for the white dragon; it can stand in as a zero in some hands.
#Suits
TilesThe three numbered families of tiles: dots, bamboo and characters, each 1–9.
#Tenpaiready · 聽牌
GameplayBeing exactly one tile away from a complete hand — “waiting” to win.
#Wall
GameplayThe stacked rows of face-down tiles that players draw from each turn.
#Winds東 南 西 北
TilesFour honor tiles — East, South, West and North. Your own and the round's wind can score extra.
#Yaku役
ScoringA required scoring pattern in Riichi. You must have at least one yaku to declare a win.
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